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Winning Pachinko


Winning Pachinko
Author: Eric Sedensky
Publisher: Tuttle Publishing
ISBN: 1462904319
Size: 36.53 MB
Format: PDF, Docs
View: 5972
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Pachinko, a game played by over 30 million Japanese, is synonymous with glaring lights, mind-rattling noise and smoke-choked parlors. To the uninitiated, the game's phenomenal popularity is nothing less than an enigma. The unofficial truth is that pachinko is one of Japan's biggest forms of gambling. For non-Japanese, the hush surrounding this money-making aspect has contributed to misunderstandings about the game. Now, with Winning Pachinko Eric Sedensky opens parlor doors to the English-speaking world and guides readers through the essentials of play - where to buy balls, how to select a machine, and most importantly, how and where to claim one's booty of cool cash. A glossary of pachinko terms, useful diagrams, and photographs accompany the text.




Winning Pachinko


Winning Pachinko
Author: Eric C. Sedensky
Publisher: Tuttle Publishing
ISBN: 9780804816953
Size: 68.10 MB
Format: PDF
View: 5194
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Gambling In America


Winning Pachinko
Author: William Norman Thompson
Publisher: ABC-CLIO
ISBN: 1576071596
Size: 68.11 MB
Format: PDF, Kindle
View: 4539
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An A–Z look at the history and impacts of gambling, including related legal, legislative, economic, and social issues. * More than 250 entries on every aspect of gambling in the United States * A chronology of significant events in the history of gambling from prehistory to the present day * The full text of 11 of the author's published articles on gambling * Reviews of more than 60 books in an extensive and thoroughly annotated bibliography




The Casino Card And Betting Game Reader


Winning Pachinko
Author: Mark R. Johnson
Publisher: Bloomsbury Publishing USA
ISBN: 1501347268
Size: 49.27 MB
Format: PDF, ePub
View: 4831
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Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.




They Create Worlds


Winning Pachinko
Author: Alexander Smith
Publisher: CRC Press
ISBN: 042975261X
Size: 55.57 MB
Format: PDF, Kindle
View: 2513
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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.



Winning Pachinko
Language: en
Pages: 146
Authors: Eric Sedensky
Categories: Games & Activities
Type: BOOK - Published: 2012-07-09 - Publisher: Tuttle Publishing
Pachinko, a game played by over 30 million Japanese, is synonymous with glaring lights, mind-rattling noise and smoke-choked parlors. To the uninitiated, the game's phenomenal popularity is nothing less than an enigma. The unofficial truth is that pachinko is one of Japan's biggest forms of gambling. For non-Japanese, the hush
Winning Pachinko
Language: en
Pages: 138
Authors: Eric C. Sedensky
Categories: Pachinko
Type: BOOK - Published: 1991 - Publisher: Tuttle Publishing
Books about Winning Pachinko
Gambling in America
Language: en
Pages: 509
Authors: William Norman Thompson
Categories: Games
Type: BOOK - Published: 2001 - Publisher: ABC-CLIO
An A–Z look at the history and impacts of gambling, including related legal, legislative, economic, and social issues. * More than 250 entries on every aspect of gambling in the United States * A chronology of significant events in the history of gambling from prehistory to the present day *
They Create Worlds
Language: en
Pages: 606
Authors: Alexander Smith
Categories: Computers
Type: BOOK - Published: 2019-11-19 - Publisher: CRC Press
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century,
The Casino, Card and Betting Game Reader
Language: en
Pages: 512
Authors: Mark R. Johnson
Categories: Games & Activities
Type: BOOK - Published: 2021-12-30 - Publisher: Bloomsbury Publishing USA
Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical