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Interactive Tv Standards


Background Video Player
Author: Steven Morris
Publisher: Taylor & Francis
ISBN: 1136035699
Size: 47.56 MB
Format: PDF, ePub, Docs
View: 3164
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For any digital TV developer or manager, the maze of standards and specifications related to MHP and OCAP is daunting-you have to patch together pieces from several standards to gather all the necessary knowledge you need to compete worldwide. The standards themselves can be confusing, and contain many inconsistencies and missing pieces. Interactive TV Standards provides a guide for actually deploying these technologies for a broadcaster or product and application developer. Understanding what the APIs do is essential for your job, but understanding how the APIs work and how they relate to each other at a deeper level helps you do it better, faster and easier. Learn how to spot when something that looks like a good solution to a problem really isn't. Understand how the many standards that make up MHP fit together, and implement them effectively and quickly. Two DVB insiders teach you which elements of the standards that are needed for digital TV, highlight those elements that are not needed, and explain the special requirements that MHP places on implementations of these standards. Once you've mastered the basics, you will learn how to develop products for US, European, and Asian markets--saving time and money. By detailing how a team can develop products for both the OCAP and MHP markets, Interactive TV Standards teaches you how to to leverage your experience with one of these standards into the skills and knowledge needed to work with the critical, related standards. Does the team developing a receiver have all the knowledge they need to succeed, or have they missed important information in an apparently unrelated standard? Does an application developer really know how to write a reliable piece of software that runs on any MHP or OCAP receiver? Does the broadcaster understand the business and technical issues well enough to deploy MHP successfully, or will their project fail? Increase your chances of success the first time with Interactive TV Standards.




Dvd Production


Background Video Player
Author: Mark Ely
Publisher: Taylor & Francis
ISBN: 1136055290
Size: 77.59 MB
Format: PDF, ePub
View: 3168
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DVD is today's hottest digital storage technology, not simply in the home video market, but also in corporate, advertising, video production, multimedia, and a host of related fields. If you're involved in presentation, entertainment, or communication-for business or for consumers-DVD is a technology you can't afford to ignore. Contains a free trial version of DVDit! authoring software from Sonic Solutions With DVD Production, you get both a comprehensive introduction to DVD and a practical, real-world resource for bringing titles to market. The book begins with an in-depth look at the DVD family of formats (DVD-ROM, DVD-Video, DVD-Audio, etc.), as well as extensions such as Web-connected DVD, giving you an insider's understanding of DVD's capabilities. From there, you learn step-by-step about the DVD production process, from the preparation of source materials to the making of a final master. The book also outlines requirements for DVD tools and production environments, helping you to tailor your facility to meet your expected DVD needs. Whether you are a content publisher, a media professional, or simply a DVD enthusiast, DVD Production covers everything you need to discover DVD's rich potential. Philip De Lancie is a freelance writer covering technology and market developments for production professionals in fields such as video, film, audio, interactive multimedia, and the Internet. He has written extensively on topics including DVD, surround sound, streaming media, and High-Definition video. Since 1985, De Lancie has been published regularly in Mix, where he is the New Technologies editor. He is also a contributing writer for Millimeter, and a frequent contributor to magazines including EMedia, Video Systems, NetMedia, and Digital Video (DV). His work has also been published in NewMedia, Post, Electronic Musician, and WEBTechniques. De Lancie's writing draws on his own professional experience in audio engineering, including 13 years in CD premastering, as well as in multimedia production for the Web and CD-ROM.




Dvd Authoring And Production


Background Video Player
Author: Ralph LaBarge
Publisher: CRC Press
ISBN: 1136062548
Size: 52.29 MB
Format: PDF, ePub
View: 4769
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DVD Authoring and Production is an authoritative and comprehensive guide to publishing content in the DVD-Video, DVD-ROM, and WebDVD formats. Readers learn everything they need to create, produce, and master DVDs - including a firsthand look at professional production techniques employed in the author's StarGaze DVD. Professionals and aspiring DVD artists alike learn the latest tools and techniques as well as how to succeed in the business realm of the DVD world, including optimal methods of marketing, distributing, and selling.




Video Data Management And Information Retrieval


Background Video Player
Author: Sagarmay Deb
Publisher: IGI Global
ISBN: 9781591405467
Size: 65.85 MB
Format: PDF
View: 5617
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This book combines the two important areas of research within computer technology and presents them in comprehensive, easy to understand manner. Ideal for graduates and under-graduates, as well as researchers working in either video data management or information retrieval, it takes an in depth look at many relevant topics within both video data management and information retrieval. In addition to dissecting those issues, it also provides a "big picture" view of each topic.




Game Development With Ren Py


Background Video Player
Author: Robert Ciesla
Publisher: Apress
ISBN: 1484249208
Size: 36.23 MB
Format: PDF, ePub
View: 2749
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Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.



Windows 8.1 Apps with XAML and C# Unleashed
Language: en
Pages: 848
Authors: Adam Nathan
Categories: Computers
Type: BOOK - Published: 2013-12-09 - Publisher: Sams Publishing
Full color: Learn how to build great Windows Store apps! Figures and code appear as they do in Visual Studio. Windows 8.1 enables you to build stunning applications that integrate with each other, Web services, and Windows itself. You can sell them in the Windows Store, with more options than
Brilliant Microsoft Windows Vista 2007
Language: en
Pages: 576
Authors: Steve Johnson
Categories: Microsoft Windows (Computer file)
Type: BOOK - Published: 2008-05 - Publisher: Pearson Education
'Brilliant' guides allow you to find the info you need easily and without fuss and guide you through the task using a highly visual, step-by-step approach - providing exactly what you need, when you need it.
Game Development with Ren'Py
Language: en
Pages: 346
Authors: Robert Ciesla
Categories: Computers
Type: BOOK - Published: 2019-06-29 - Publisher: Apress
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as
Game Development with Unity for .NET Developers
Language: en
Pages: 584
Authors: Jiadong Chen, Ed Price
Categories: Computers
Type: BOOK - Published: 2022-05-27 - Publisher: Packt Publishing Ltd
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features Discover solutions to common problems faced by .NET developers while creating games in Unity Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive
Video Data Management and Information Retrieval
Language: en
Pages: 392
Authors: Sagarmay Deb
Categories: Computers
Type: BOOK - Published: 2005-01-01 - Publisher: IGI Global
This book combines the two important areas of research within computer technology and presents them in comprehensive, easy to understand manner. Ideal for graduates and under-graduates, as well as researchers working in either video data management or information retrieval, it takes an in depth look at many relevant topics within